Issue 129 – Plan 3D from Outer Space
Don’t call it a gimmick. A new wave of animated features is using stereoscopic 3D to create sophisticated, fully immersive storytelling environments. Niall Kitson gives an ‘in-depth’ report.
Don’t call it a gimmick. A new wave of animated features is using stereoscopic 3D to create sophisticated, fully immersive storytelling environments. Niall Kitson gives an ‘in-depth’ report.
Lee Griffin of equipment vendor Eurotek, gives Niall Kitson a practical industry viewpoint on the future of 3D.
Film Ireland talks to Pete Docter, director and co-screenwriter of Disney•Pixar’s first 3D animation ‘UP’.
Steve Woods finds out that new technology oiled by good ideas keep the wheels of the animation industry turning over.
Traditional Irish advertising agencies and marketing departments have some facing up to the future to do. But the time is now, contends Nick McGivney.
Jamie Hannigan talks to producer and founder of Magma Films Ralph Christians about the challenges of working in Ireland.
It may not be easy, but merchandising and licensing can make childrenís entertainment big business. Alan Gregg tells us how.
Jennie McGinn on the continued success of the Irish Film Board’s animated shorts scheme.
Ever wondered what a ‘creature technical director’ gets up to on a daily basis? Greg Maguire of Industrial Light & Magic (the visual effects company founded by George Lucas) gives us a day in the life.
Scott Townsend takes a look at how the right college course can offer a career path into the animation industry.
Richard Keane gives us the tour. This interweb lark is definitely going to catch on, so we decided to include some of the more popular websites that you’re likely to find saved on an animator’s web browser. No doubt there are lots of important sites that didn’t make the list, so if you think we [...]
Film Ireland asked the talented character designers and storyboard artists of The Station (www.thestation.ie) to outline the animation process from ‘concept to completion’. For health and safety reasons, we had to delete the panels that showed the poor, frustrated producer banging his head against the wall as he tried to finance the animation, but the [...]
A day in the working life of Dominic Lawrence, sound engineer. It’s not all about the picture you know…